zhongziso种子搜
首页
功能
磁力转BT
BT转磁力
使用教程
免责声明
关于
zhongziso
搜索
Introduction to 3ds Max 2015
magnet:?xt=urn:btih:A84351B3B6C634CEFE01F8FA057FB7C7E4F586BD&dn=Introduction to 3ds Max 2015
磁力链接详情
Hash值:
A84351B3B6C634CEFE01F8FA057FB7C7E4F586BD
点击数:
64
文件大小:
2.44 GB
文件数量:
114
创建日期:
2014-6-5 03:36
最后访问:
2024-11-14 08:47
访问标签:
Introduction
to
3ds
Max
2015
文件列表详情
Introduction to 3ds Max 2015.zip 115.96 MB
040 Smoothing the lower body of the mech.mp4 47.71 MB
036 Using smoothing methods.mp4 46.42 MB
100 Finalizing the particle system.mp4 45.3 MB
039 Smoothing the accessory pieces.mp4 43.12 MB
038 Smoothing the arm pieces.mp4 40.67 MB
064 Setting up bone chains for the mech's toes.mp4 38.34 MB
037 Smoothing the shoulder pieces.mp4 37.14 MB
109 Optimizing render speed in 3ds Max.mp4 36.39 MB
097 Using space warps.mp4 36.12 MB
031 Modeling the jet pack tank.mp4 35.35 MB
102 Understanding light types in 3ds Max.mp4 34.14 MB
033 Modifying the hip to function.mp4 34.12 MB
025 Finishing the upper leg.mp4 33.41 MB
088 Animating the mech's platform.mp4 32.05 MB
032 Modeling the jet pack exhaust.mp4 31.35 MB
095 Creating particles in 3ds Max.mp4 31.12 MB
048 Exploring the unwrapping tools.mp4 30.84 MB
066 Connecting the mech's legs to follow the rig.mp4 30.23 MB
108 Working with additional light sources in 3ds Max.mp4 29.74 MB
054 Preparing our model to be rigged.mp4 29.41 MB
023 Mirroring the arm.mp4 28.8 MB
026 Modeling the middle leg link.mp4 27.27 MB
007 Accessing sub-object modes.mp4 26.8 MB
041 Adding the final details of the helmet.mp4 26.77 MB
107 Setting up image-based lighting in 3ds Max.mp4 26.76 MB
111 Adding motion blur and improving rendered image quality.mp4 26.12 MB
051 Adding file textures.mp4 25.89 MB
090 Finalizing our blocking pass and starting on our polishing stage.mp4 25.78 MB
049 Using substance materials.mp4 25.68 MB
073 Connecting the arms to our rig and adding inverse kinematics to the limbs.mp4 25.02 MB
067 Skinning objects in 3ds Max.mp4 24.94 MB
074 Controlling the mech's legs.mp4 24.9 MB
021 Modeling the arm cannon interior.mp4 24.83 MB
029 Modeling the back foot piece.mp4 24.76 MB
020 Modeling the arm cannon housing.mp4 24.21 MB
089 Blocking in the mech's performance.mp4 24.18 MB
034 Modeling a hose.mp4 23.75 MB
022 Modeling the gun barrel.mp4 23.69 MB
096 Modifying the particle system behavior.mp4 23.63 MB
024 Modeling the upper leg.mp4 23.36 MB
110 Fine-tuning particles and other materials.mp4 22.79 MB
059 Creating a control for the mech's lower torso.mp4 22.52 MB
044 Modifying the basic parameters of a material.mp4 21.58 MB
092 Adding a shot camera.mp4 21.11 MB
030 Modeling the mid sections.mp4 20.88 MB
011 Modeling the hull.mp4 20.87 MB
056 Finishing the grouping process of our model.mp4 20.53 MB
019 Modeling the elbow joint.mp4 20.45 MB
082 Managing keyframes in the Curve Editor and cycling animation infinitely.mp4 20.33 MB
017 Modeling the shoulder socket.mp4 20.13 MB
035 Adding the final elements.mp4 20.13 MB
027 Modeling the lower leg.mp4 19.78 MB
076 Creating custom attributes and wiring parameters.mp4 19.75 MB
060 Controlling the lower back.mp4 19.73 MB
006 Creating and manipulating geometry.mp4 19.6 MB
072 Creating the mech's arm bones.mp4 19.53 MB
098 Creating the fog material.mp4 19.33 MB
052 Adding a bump map.mp4 19.23 MB
016 Modeling the shoulder mount.mp4 19.04 MB
018 Modeling the upper arm.mp4 19.03 MB
063 Finishing our initial bone chain.mp4 18.99 MB
045 Adding multiple materials to a single object.mp4 18.98 MB
043 Material editor overview.mp4 18.88 MB
003 Viewport navigation.mp4 18.63 MB
078 Rigging with the Reaction Manager.mp4 18.62 MB
028 Modeling the front foot piece.mp4 18.6 MB
075 Finishing the leg controls.mp4 18 MB
062 Building your first bone chain.mp4 17.85 MB
015 Modeling the pelvis.mp4 17.74 MB
058 Building a control object for the mech's upper torso.mp4 17.53 MB
113 Converting an image sequence to a movie file in 3ds Max.mp4 17.48 MB
104 Understanding diffuse and specular components.mp4 17.21 MB
010 Setting up reference images.mp4 17.05 MB
013 Smoothing the splines.mp4 16.97 MB
055 Creating groups in 3ds Max.mp4 16.82 MB
047 Unwrapping UV basics.mp4 16.71 MB
014 Finishing the helmet.mp4 16.55 MB
103 Basic light parameters in 3ds Max.mp4 16.35 MB
105 Utilizing the Object Properties window in 3ds Max.mp4 16.29 MB
061 Adding a control for the mech's center-of-mass.mp4 16.16 MB
112 Outputting our final animation from 3ds Max.mp4 16.14 MB
083 Working with Auto Key and creating simple expressions in the Curve Editor.mp4 15.9 MB
068 Deforming the fueling line's envelope object.mp4 15.9 MB
079 Making our scene animator-friendly.mp4 15.88 MB
081 How to create and edit keyframes in 3ds Max.mp4 15.88 MB
099 Finalizing the fog material.mp4 15.6 MB
091 Finishing the mech's polishing pass.mp4 15.26 MB
069 Controlling the fueling line.mp4 14.97 MB
012 Beginning the helmet.mp4 14.95 MB
005 Selecting and viewing objects.mp4 14.37 MB
086 Creating crowds with Populate.mp4 13.97 MB
077 Arm controls.mp4 13.69 MB
085 Path Animation.mp4 13.54 MB
008 Grouping and parenting.mp4 13.52 MB
002 Interface overview.mp4 13.02 MB
057 Creating a global control.mp4 12.88 MB
001 Introduction and project overview.mp4 12.63 MB
065 Mirroring bones in 3ds Max.mp4 12.35 MB
004 Creating a 3ds Max project folder.mp4 12.34 MB
070 Deforming the mech's mid section.mp4 12.15 MB
046 Using procedural maps.mp4 12.11 MB
093 Wrapping up the animation and previewing animations in real-time.mp4 11.79 MB
087 Starting on our final project.mp4 11.53 MB
084 Creating expressions.mp4 10.92 MB
106 Changing the rendering engine used by 3ds Max.mp4 10.59 MB
071 Attaching the mid section to follow our rig.mp4 9.9 MB
050 Outputting a UVW template.mp4 8.23 MB
009 Modeling overview.mp4 6.52 MB
101 Lighting and rendering overview.mp4 6.32 MB
094 Dynamics overview.mp4 5.75 MB
042 Materials and texturing overview.mp4 5.21 MB
080 Animation overview.mp4 3.72 MB
053 Rigging overview.mp4 3.08 MB
其他位置